01-27-2017, 12:48 AM -
Tested on recent master build v0.0.1-8-60bd2fb. Shows a few intros and hangs on "RSXIO memory not mapped".
LLE used
Code:
...
E {PPU[0x70000015] Thread (TrophyInstallThread) [0x0071f9dc]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x497, handle=0x498, statusCb=*0x7cc320, arg=*0x0, options=0x0)
E {PPU[0x70000015] Thread (TrophyInstallThread) [0x0071fa7c]} sceNpTrophy: sceNpTrophyGetGameInfo(context=0x497, handle=0x498, details=*0x20c7a5d8, data=*0x20c7aa70)
E {PPU[0x70000015] Thread (TrophyInstallThread) [0x0071fafc]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x497, handle=0x498, flags=*0xd00d7cb4, count=*0xd00d7cb0)
F {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x18e35920): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1021)
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx