Dragon Ball Z: Burst Limit [BLJS10020]
Started by Rain_Kikyou




5 posts in this topic
Rain_Kikyou
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01-24-2017, 05:55 AM -
#3
(01-24-2017, 01:33 AM)ssshadow Wrote: Just making sure, does it work in the current builds with OpenGL but slower?

Three rendering fps is the same, fps difference exists only in the old and new build


Messages In This Thread
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by Rain_Kikyou - 01-24-2017, 01:15 AM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by Rain_Kikyou - 01-24-2017, 05:55 AM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by ulquara12 - 05-02-2017, 03:01 PM
RE: Dragon Ball Z: Burst Limit [BLJS10020] - by DarkWolf - 05-03-2017, 03:13 AM

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