Nier Replicant [BLJM60223]
Started by Arcana




17 posts in this topic
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
01-19-2017, 11:38 PM -
#15
OK so here is a build with OSK and the vm.cpp hack mentioned before. It crashes when going in game on OpenGL and Vulkan but I can't easily test with DX12. Maybe it will work for you ? ... (probably not)

Link: https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw

The game files also require some processing, they are encrypted. Let the fun begin:
  • Did you rip the game to an external FAT32 drive? Then the file \BLUS30481\PS3_GAME\USRDIR\MEDIA\stable.sdat may be split into several "666" files. Use this tool to merge them again: http://karmian.org/projects/ps3merge/download
  • Now that you have one larger than 4 GB stable.sdat file you need to decrypt it. Download "npdtool" and place the .exe next to the stable.sdat file. Link: https://www.sendspace.com/file/w5mtcm
  • Open a terminal/command line window in the directory with the stable.sdat file and npdtool.exe. In Windows 7 you can shift+right click in the explorer window to get the option. In Windows 8+ it's in the blue File menu at the top left.
  • Run "npdtool.exe ds stable.sdat newfile.sdat"
  • When done hide stable.sdat somewhere safe until the game has actually started in rpcs3.
  • Rename newfile.sdat to stable.sdat.
  • Finally run rpcs3 with the below LLE modules, first with OpenGL to confirm everything was done right, then with DX12 to see if it can go in game.

Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libfiber.prx
    - libfont.prx
    - libfontFT.prx
    - libfreetype.prx
    - libfreetypeTT.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libspurs_jq.prx
    - libsre.prx
    - libsync2.prx


Messages In This Thread
RE: Nier Replicant [BLJM60223] - by Arcana - 01-12-2017, 10:03 PM
RE: Nier Replicant [BLJM60223] - by Annie - 01-12-2017, 10:31 PM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 12:25 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-13-2017, 12:40 AM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 12:47 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-13-2017, 01:11 AM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 01:15 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-13-2017, 01:21 AM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 01:22 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-13-2017, 02:07 AM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 02:14 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-13-2017, 02:17 AM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-13-2017, 02:19 AM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-17-2017, 03:18 PM
RE: Nier Replicant [BLJM60223] - by ssshadow - 01-19-2017, 11:38 PM
RE: Nier Replicant [BLJM60223] - by Arcana - 01-31-2017, 05:55 PM
RE: Nier Replicant [BLJM60223] - by digitaldude - 01-31-2017, 10:07 PM
RE: Nier Replicant [BLJM60223] - by ssshadow - 02-01-2017, 01:39 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)