10-30-2016, 02:31 PM -
This likely uses the same engine as Flower which I tested today, and Like flower this now works a little better. With decrypted .sprx files and LLE libfs (among other things) it reaches the point where it loads in game graphics after logos.
Log:
Log:
Quote:·F {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0xe160 (arg=0x0)
(in file C:\rpcs3\rpcs3\Emu\RSX\rsx_methods.cpp:34)
...
·F {SPU[0xad] Thread (CellSpursKernel1)} class std::runtime_error thrown: Halt
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1413)