09-26-2016, 03:22 AM -
Trying to boot Disgaea 4 but can't .help
windows 10
I7 4770
gpu:4600
errors I get
E {PPU[0x70000000] Thread (main_thread) [0x0042a3e0]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x70000019] Thread (NowLoadingThread) [0x00429f20]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x2afc000, idx=0x0)
U {PPU[0x70000019] Thread (NowLoadingThread) [0x00429ec0]} cellResc TODO: cellRescSetWaitFlip()
U {PPU[0x70000000] Thread (main_thread) [0x0042afa0]} cellPamf TODO: cellPamfReaderInitialize(): verification
U {PPU[0x70000000] Thread (main_thread) [0x00429f20]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x2afc000, idx=0x0)
U {PPU[0x70000000] Thread (main_thread) [0x00429ec0]} cellResc TODO: cellRescSetWaitFlip()
U {PPU[0x70000000] Thread (main_thread) [0x0042b760]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x0042b300]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x70000010] Thread (Trophy thread) [0x0042b860]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x65, handle=0x66, reqspace=*0x1d04768, options=0x0)
E {PPU[0x70000010] Thread (Trophy thread) [0x0042b820]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x65, handle=0x66, statusCb=*0x4b0e60, arg=*0x0, options=0x0)
U {PPU[0x70000000] Thread (main_thread) [0x0042bfa0]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x0042c0e0]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x70000000] Thread (main_thread) [0x0042b660]} sceNp TODO: sceNpManagerRegisterCallback
U {PPU[0x70000000] Thread (main_thread) [0x00429f40]} cellResc TODO: cellRescInit(initConfig=*0xd002f544)
U {PPU[0x70000000] Thread (main_thread) [0x00429fc0]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=2, bufferMode=*0xd002f530)
U {PPU[0x70000000] Thread (main_thread) [0x00429ee0]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd002f538)
U {PPU[0x70000000] Thread (main_thread) [0x00429f00]} cellResc TODO: cellRescSetDisplayMode(displayMode=4)
U {PPU[0x70000000] Thread (main_thread) [0x00429f60]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0x29f3800, vertexArray=*0x29f3804, fragmentShader=*0x29f3808)
U {PPU[0x70000000] Thread (main_thread) [0x00429fa0]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xcc900000, vertexArray=*0xc0ac0000, fragmentShader=*0xc0ac1000)
U {PPU[0x70000000] Thread (main_thread) [0x00429ea0]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x2ac0580, rescSrc=*0x29f3820)
U {PPU[0x70000000] Thread (main_thread) [0x00429f80]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0x29f3820)
U {PPU[0x70000000] Thread (main_thread) [0x00429ea0]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0xd002f630, rescSrc=*0x29f3830)
U {PPU[0x70000000] Thread (main_thread) [0x00429f80]} cellResc TODO: cellRescSetSrc(idx=0x1, src=*0x29f3830)
E {PPU[0x70000000] Thread (main_thread) [0x0042a3e0]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x70000000] Thread (main_thread) [0x0042b760]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x0042b300]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x70000010] Thread (Trophy thread) [0x0042b860]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x65, handle=0x66, reqspace=*0x1d04768, options=0x0)
E {PPU[0x70000010] Thread (Trophy thread) [0x0042b820]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x65, handle=0x66, statusCb=*0x4b0e60, arg=*0x0, options=0x0)
windows 10
I7 4770
gpu:4600
errors I get
E {PPU[0x70000000] Thread (main_thread) [0x0042a3e0]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x70000019] Thread (NowLoadingThread) [0x00429f20]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x2afc000, idx=0x0)
U {PPU[0x70000019] Thread (NowLoadingThread) [0x00429ec0]} cellResc TODO: cellRescSetWaitFlip()
U {PPU[0x70000000] Thread (main_thread) [0x0042afa0]} cellPamf TODO: cellPamfReaderInitialize(): verification
U {PPU[0x70000000] Thread (main_thread) [0x00429f20]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x2afc000, idx=0x0)
U {PPU[0x70000000] Thread (main_thread) [0x00429ec0]} cellResc TODO: cellRescSetWaitFlip()
U {PPU[0x70000000] Thread (main_thread) [0x0042b760]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x0042b300]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x70000010] Thread (Trophy thread) [0x0042b860]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x65, handle=0x66, reqspace=*0x1d04768, options=0x0)
E {PPU[0x70000010] Thread (Trophy thread) [0x0042b820]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x65, handle=0x66, statusCb=*0x4b0e60, arg=*0x0, options=0x0)
U {PPU[0x70000000] Thread (main_thread) [0x0042bfa0]} sysPrxForUser TODO: _sys_process_atexitspawn()
U {PPU[0x70000000] Thread (main_thread) [0x0042c0e0]} sysPrxForUser TODO: _sys_process_at_Exitspawn
U {PPU[0x70000000] Thread (main_thread) [0x0042b660]} sceNp TODO: sceNpManagerRegisterCallback
U {PPU[0x70000000] Thread (main_thread) [0x00429f40]} cellResc TODO: cellRescInit(initConfig=*0xd002f544)
U {PPU[0x70000000] Thread (main_thread) [0x00429fc0]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=2, bufferMode=*0xd002f530)
U {PPU[0x70000000] Thread (main_thread) [0x00429ee0]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd002f538)
U {PPU[0x70000000] Thread (main_thread) [0x00429f00]} cellResc TODO: cellRescSetDisplayMode(displayMode=4)
U {PPU[0x70000000] Thread (main_thread) [0x00429f60]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0x29f3800, vertexArray=*0x29f3804, fragmentShader=*0x29f3808)
U {PPU[0x70000000] Thread (main_thread) [0x00429fa0]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xcc900000, vertexArray=*0xc0ac0000, fragmentShader=*0xc0ac1000)
U {PPU[0x70000000] Thread (main_thread) [0x00429ea0]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x2ac0580, rescSrc=*0x29f3820)
U {PPU[0x70000000] Thread (main_thread) [0x00429f80]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0x29f3820)
U {PPU[0x70000000] Thread (main_thread) [0x00429ea0]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0xd002f630, rescSrc=*0x29f3830)
U {PPU[0x70000000] Thread (main_thread) [0x00429f80]} cellResc TODO: cellRescSetSrc(idx=0x1, src=*0x29f3830)
E {PPU[0x70000000] Thread (main_thread) [0x0042a3e0]} cellSaveData: cellSaveDataEnableOverlay(enable=1)
U {PPU[0x70000000] Thread (main_thread) [0x0042b760]} sceNp TODO: sceNpManagerGetNpId
U {PPU[0x70000000] Thread (main_thread) [0x0042b300]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
U {PPU[0x70000010] Thread (Trophy thread) [0x0042b860]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x65, handle=0x66, reqspace=*0x1d04768, options=0x0)
E {PPU[0x70000010] Thread (Trophy thread) [0x0042b820]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x65, handle=0x66, statusCb=*0x4b0e60, arg=*0x0, options=0x0)