Yakuza Kenzan! [BLJM60064]
Started by OSad




15 posts in this topic
OSad
Unregistered


 
09-25-2016, 08:46 PM -
#6
Fair enough, I attached the log with only libspurs and libsre loaded, with fast PPU interpreter and SPU recompiler. Renders a grey screen on null/Vulkan, white on OpenGL. As for it working or not, I wasn't really expecting it to work anyway. It is a "Yakuza" game so like Uncharted, I imagine it really pushes the hardware to the limit, these games were always best-in-class on the system.

It'll be interesting to catalogue the progress of this one I think.


Messages In This Thread
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 04:20 AM
RE: Yakuza Kenzan! [BLJM60064] - by digitaldude - 08-29-2017, 07:46 AM
RE: Yakuza Kenzan! [BLJM60064] - by goku1988 - 05-15-2018, 12:35 PM
RE: Yakuza Kenzan! [BLJM60064] - by ct5743 - 06-22-2018, 07:59 AM
RE: Yakuza Kenzan! [BLJM60064] - by GrantKane - 01-10-2018, 11:20 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 06-24-2018, 12:49 PM
RE: Yakuza Kenzan! [BLJM60064] - by MsDarkLow - 11-11-2018, 12:51 PM
RE: Yakuza Kenzan! [BLJM60064] - by kenzannotgood - 11-15-2021, 12:05 AM
RE: Yakuza Kenzan! [BLJM60064] - by Asinine - 11-15-2021, 07:54 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 08:04 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:39 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 09:10 AM
RE: Yakuza Kenzan! [BLJM60064] - by ssshadow - 09-25-2016, 11:28 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:46 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 02-01-2017, 10:14 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 07-03-2017, 07:41 AM

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