Yakuza Kenzan! [BLJM60064]
Started by OSad




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ssshadow
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09-25-2016, 11:28 AM -
#5
(09-25-2016, 09:10 AM)Nezarn Wrote: also i think you can't\shouldn't LLE any sysutil module (didn't noticed that before, its still morning here >.&ltWink

Entirely correct. And looking at the log you only need libspurs_jq and libsre (both are for Spurs). That said it looks like this game just doesn't work yet. Remember it is basically exception rather than rule that anything runs at all. I would also run with fast PPU interpreter and SPU recompiler.

Looking at screenshots this game seems to have very advanced graphics so I really would not expect this run in any meaningful way for quite some time.


Messages In This Thread
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 04:20 AM
RE: Yakuza Kenzan! [BLJM60064] - by digitaldude - 08-29-2017, 07:46 AM
RE: Yakuza Kenzan! [BLJM60064] - by goku1988 - 05-15-2018, 12:35 PM
RE: Yakuza Kenzan! [BLJM60064] - by ct5743 - 06-22-2018, 07:59 AM
RE: Yakuza Kenzan! [BLJM60064] - by GrantKane - 01-10-2018, 11:20 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 06-24-2018, 12:49 PM
RE: Yakuza Kenzan! [BLJM60064] - by MsDarkLow - 11-11-2018, 12:51 PM
RE: Yakuza Kenzan! [BLJM60064] - by kenzannotgood - 11-15-2021, 12:05 AM
RE: Yakuza Kenzan! [BLJM60064] - by Asinine - 11-15-2021, 07:54 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 08:04 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:39 AM
RE: Yakuza Kenzan! [BLJM60064] - by Nezarn - 09-25-2016, 09:10 AM
RE: Yakuza Kenzan! [BLJM60064] - by ssshadow - 09-25-2016, 11:28 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 09-25-2016, 08:46 PM
RE: Yakuza Kenzan! [BLJM60064] - by Renusek - 02-01-2017, 10:14 AM
RE: Yakuza Kenzan! [BLJM60064] - by OSad - 07-03-2017, 07:41 AM

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