08-11-2016, 07:21 PM -
Game:Jak and Daxter Collection
ID: BCUS98281
Build: RPCS3 v0.0.1-3-fc56e70
Settings:
-PPU - Interpreter precise
-SPU - Recompiler ASMJIT
-OpenGL / D3D12 / Vulkan
-1280x720
-VSync
-XAudio
LLE:
-cellPngDec_Library
-cellSpursJq_Library
-cellSre_Library
-I got main menu using D3D12 / OpenGL.
-Vulkan plays audio and you can hear that you can control in the main menu, but it shows only a black screen for the intro and main menu.
-With OpenGL and D3D12 you will see the credits background for a second when you hover on the credits text.
-The audio comes in about 3 seconds in the main menu for all the backends.
-The speed is weard, because the audio speed is good and it is 60 fps but it looks like ingame the speed goes much faster than the normal speed of the game.
-It crashes when you choose a game.
F LDR: class std::runtime_error thrown: vm::falloc() failed (addr=0x20000000, memsz=0x4000000)
- Somethings it won't start, but when i manually remove the cache for this game, than it works again.
-Logs and screenshots are in the attachment.
ID: BCUS98281
Build: RPCS3 v0.0.1-3-fc56e70
Settings:
-PPU - Interpreter precise
-SPU - Recompiler ASMJIT
-OpenGL / D3D12 / Vulkan
-1280x720
-VSync
-XAudio
LLE:
-cellPngDec_Library
-cellSpursJq_Library
-cellSre_Library
-I got main menu using D3D12 / OpenGL.
-Vulkan plays audio and you can hear that you can control in the main menu, but it shows only a black screen for the intro and main menu.
-With OpenGL and D3D12 you will see the credits background for a second when you hover on the credits text.
-The audio comes in about 3 seconds in the main menu for all the backends.
-The speed is weard, because the audio speed is good and it is 60 fps but it looks like ingame the speed goes much faster than the normal speed of the game.
-It crashes when you choose a game.
F LDR: class std::runtime_error thrown: vm::falloc() failed (addr=0x20000000, memsz=0x4000000)
- Somethings it won't start, but when i manually remove the cache for this game, than it works again.
-Logs and screenshots are in the attachment.