06-26-2016, 05:51 AM -
I have something different for dev they can look at
It is referencing to issue SPU: unknown STOP code 0x0 (Out_MBox is empty) - Tetris [NPUB30226] #1485 this issue occures in this game and Need for Speed Shift.
Game hangs at continuosly getbgm playback
But when i enable libaudio.sprx, then game goes furhter, same with NFS Shift.
This may be interesting.
It is referencing to issue SPU: unknown STOP code 0x0 (Out_MBox is empty) - Tetris [NPUB30226] #1485 this issue occures in this game and Need for Speed Shift.
Code:
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c180, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1b0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c1e0, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c210, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xd000ef00, entry=0xc9aa88, arg=0x20b09ce0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd000ef00, param=*0xd000ee80, arg=0x20b09ce0, unk=0x0, prio=300, stacksize=0xc000, flags=0x0, threadname=*0xbeca30)
{PPU[0xb] Thread (main_thread) [0x00a75e78]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x48)
{SPU[0x3f] Thread (FMOD)} SPU: Function detected [0x21cc8-0x21ccc] (size=0x4)
{SPU[0x3f] Thread (FMOD)} class fmt::exception thrown: SPUThread::stop_and_signal(): Unknown STOP code: 0x0 (Out_MBox is empty)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1388)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c240, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20b6c270, attr=*0xd000efa0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b78ee0, flags=0, fd=*0x20b79ac8, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/PuzzlegeddonSoundProject.fev'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=8, sb=*0xd000e840)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} cellFs: cellFsOpen(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, arg=*0x0, size=0x0) -> sys_fs_open()
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: sys_fs_open(path=*0x20b7a5d0, flags=0, fd=*0x20bb7e30, mode=0, arg=*0x0, size=0x0)
{PPU[0xb] Thread (main_thread) [0x00a76a58]} sys_fs: *** path = '/dev_hdd0/game/NPUB30125/USRDIR/PS3data/sounds/master/introsfx.fsb'
{PPU[0xb] Thread (main_thread) [0x00a76b38]} sys_fs: sys_fs_fstat(fd=9, sb=*0xd000a190)
{PPU[0xb] Thread (main_thread) [0x00a75eb8]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x20bb8448, attr=*0xd000a8f0)
{PPU[0xb] Thread (main_thread) [0x00a779d8]} sysPrxForUser: sys_spu_image_import(img=*0xd000a390, src=0xc20e00, type=1)
{PPU[0xb] Thread (main_thread) [0x00a77998]} sysPrxForUser: sys_spu_image_close(img=*0xd000a390)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
{PPU[0x36] Thread (FMOD BGM status query thread) [0x00a763f8]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0033d30)
But when i enable libaudio.sprx, then game goes furhter, same with NFS Shift.
This may be interesting.