05-28-2016, 10:02 PM -
(05-28-2016, 01:05 PM)yagostudart Wrote: "{PPU[0x1] Thread (main_thread) [0x00228a70]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x24b000, idx=0x0)
{PPU[0x1] Thread (main_thread) [0x00228a10]} cellResc TODO: cellRescSetWaitFlip()"
* As of v0.0.0.9 cellResc and cellRtc always need to be LLE loaded when a game requires them.
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