04-18-2016, 03:55 PM -
- ·! RPCS3 v0.0.0.6-4172-09fc492
Old build
---
[rsx/opengl]
Write Color Buffers=true
Write Depth Buffer=true
Read Color Buffers=true
Read Depth Buffer=true
These should be off
---
·F {PPU Thread[0x1] (main_thread)[0x00d3fff4]} Exception: invalid map<K, T> key
This is solved by replacing the PARAM.SFO of that game from the one from another game that boots.
Old build
---
[rsx/opengl]
Write Color Buffers=true
Write Depth Buffer=true
Read Color Buffers=true
Read Depth Buffer=true
These should be off
---
·F {PPU Thread[0x1] (main_thread)[0x00d3fff4]} Exception: invalid map<K, T> key
This is solved by replacing the PARAM.SFO of that game from the one from another game that boots.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux