02-21-2016, 09:50 AM -
(02-21-2016, 02:14 AM)ps0ne Wrote: My findings:
All commits by commit date:
commit 1501 - very first commit that makes game visible, error with message
commit 1500 - last commit with black screeen, error with message
commit 1477 - error with message
commit 1446 - early error, no message about vertex
commit 1428 - early error, no message about vertex
commit 1415 - game continue even after errors
commit 1417 - game continue even after errors
Not sure if anything is useful, because depend of commit error appears at he beginnig, or later as on screen above. Maybe be problem with amd drivers too. Just dont care, maybe that error was from begging in this game.
Probably malformed vertex shader, or an uninitialized sampler in the vertex shader. You can uncomment the line m_program->validate() in GLGSRender.cpp, function end() and see if it displays correctly. I'll add an option to relax the strict requirements by the AMD driver to the GUI when I can.
Line to comment out:
https://github.com/RPCS3/rpcs3/blob/mast...Lundefined