02-11-2016, 12:28 PM -
[OGL] Loadable but black screen with fps
dev_hdd1/game/BLES02136
LLE :
-cellAtrac_Library v1.1
-cellFiber_Libarary v1.1
-cellSre_Library v1.1
-cellSpursJq_Library v1.1
-cellSsl_Library v1.1
-Cell_L10N_PRX_MODULE_NAME V1.1
-libvdec_Library v1.1
Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL
-1280x720
-VSync
-XAudio
Log : https://gist.github.com/SakataGintokiYT/...eb345cd0cf
{DX12 }
dev_hdd1/game/BLES02136
LLE :
-cellAtrac_Library v1.1
-cellFiber_Libarary v1.1
-cellSre_Library v1.1
-cellSpursJq_Library v1.1
-cellSsl_Library v1.1
-Cell_L10N_PRX_MODULE_NAME V1.1
-libvdec_Library v1.1
Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL
-1280x720
-VSync
-XAudio
Log : https://gist.github.com/SakataGintokiYT/...eb345cd0cf
Quote:{PPU Thread[0x1] (main_thread)[0x00732828]} sceNp TODO: sceNpManagerGetNpId
{DX12 }
Quote:{rsx::thread} Exception: HRESULT = 0x80070057
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12GSRender.cpp:446, in function D3D12GSRender::flip)