02-09-2016, 09:01 PM -
rpcs3-v0.0.0.6-460-g303a109-win_x64
DirectX 12
Gets ingame perfectly with PPU Interpreter 2 and SPU Interpreter 2 but crashes due to.
LLE'd libs indicated in the post above.
Should an issue be opened?
DirectX 12
Gets ingame perfectly with PPU Interpreter 2 and SPU Interpreter 2 but crashes due to.
LLE'd libs indicated in the post above.
Code:
{rsx::thread} RSX: FS build failed:C:\Users\Annie\Desktop\rpcs3_460\FragmentProgram.hlsl(82,18-22): error X3000: syntax error: unexpected token 'break'
C:\Users\Annie\Desktop\rpcs3_460\FragmentProgram.hlsl(82,8-30): error X3013: 'saturate': no matching 1 parameter intrinsic function
C:\Users\Annie\Desktop\rpcs3_460\FragmentProgram.hlsl(82,8-30): error X3013: Possible intrinsic functions are:
C:\Users\Annie\Desktop\rpcs3_460\FragmentProgram.hlsl(82,8-30): error X3013: saturate(float|half|double|min10float|min16float)
Should an issue be opened?
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux