02-02-2016, 07:56 PM -
XBLAZE CODE:EMBRYO [BLUS31367]
Tested on Build 0.0.0.6-4115-670660c
Renderer: DX12 and OpenGL
PPU: Interpreter 2
SPU: Interpreter (fast)
The game loads rather decently on both OpenGL and Direct X 12 though performance is marginally better with DX12 for the exception of text parsing incorrectly
settings Graphics (open gl with sync and directx12 with vsync)
LLE modules used:
libavcdec
cellFiber
cellSpursJQ
cellSre
libvdec
I am able to maintain 20-30 fps with OpenGL though audio cuts off sometimes
I maintain 45-50 fps in Direct X 12 mode though the text doesn't parse properly
I am going to attach both D3DX12 and OpenGl logs.
Tested on Build 0.0.0.6-4115-670660c
Renderer: DX12 and OpenGL
PPU: Interpreter 2
SPU: Interpreter (fast)
The game loads rather decently on both OpenGL and Direct X 12 though performance is marginally better with DX12 for the exception of text parsing incorrectly
settings Graphics (open gl with sync and directx12 with vsync)
LLE modules used:
libavcdec
cellFiber
cellSpursJQ
cellSre
libvdec
I am able to maintain 20-30 fps with OpenGL though audio cuts off sometimes
I maintain 45-50 fps in Direct X 12 mode though the text doesn't parse properly
I am going to attach both D3DX12 and OpenGl logs.