Rpcs3 compilation issue
Started by MrComputerRevo




11 posts in this topic
flashmozzg
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01-28-2016, 10:40 AM -
#9
(01-28-2016, 05:57 AM)MrComputerRevo Wrote:
(01-28-2016, 05:37 AM)tambre Wrote:
(01-28-2016, 05:35 AM)MrComputerRevo Wrote: Also, uhm. Slightly off topic but for some reason Windows 10 is slower for me at recompiling SPU functions than 8.1. In 8.1 it takes 2-3 seconds and in 10 it takes more than 10 sometimes... Hardware is the same. Why is that?

You probably shouldn't be using it. It's kind of known to be sometimes slower and possibly inaccurate.
Oh, is PPU recompiled any better?
PPU llvm jit is usually better (in simple games like Sonic CD it's undoubtedly better, can get easily 300+ fps with it) but it takes time to warm up (for "hard" games it can take up several minutes) and it's less accurate/stable when interpreter 2. So the rule of thumb is to always test with interp 2 for both spu and ppu and if the game works and you want extra speed - try recompilers.


Messages In This Thread
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-26-2016, 09:09 PM
RE: Rpcs3 compilation issue - by flashmozzg - 01-26-2016, 09:34 PM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-27-2016, 05:44 AM
RE: Rpcs3 compilation issue - by tambre - 01-27-2016, 05:44 AM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-27-2016, 08:57 AM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-28-2016, 05:35 AM
RE: Rpcs3 compilation issue - by tambre - 01-28-2016, 05:37 AM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-28-2016, 05:57 AM
RE: Rpcs3 compilation issue - by flashmozzg - 01-28-2016, 10:40 AM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-28-2016, 11:33 AM
RE: Rpcs3 compilation issue - by tambre - 01-28-2016, 01:18 PM
RE: Rpcs3 compilation issue - by MrComputerRevo - 01-28-2016, 01:40 PM

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