PPU LLVM issue
Started by Ekaseo




14 posts in this topic
Ekaseo
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01-24-2016, 12:35 PM -
#15
(01-24-2016, 12:30 PM)tambre Wrote:
(01-24-2016, 12:22 PM)Ekaseo Wrote:
(01-24-2016, 12:08 PM)tambre Wrote:
(01-24-2016, 11:52 AM)Ekaseo Wrote: i used a build with updated llvm 3.7

Well, there's likely your problem.

nope... still have the problem, probably because cellsync is causing some issues again,last time i checked, it didnt show any cellsync errors and i got that much fps, but now it drops to 3-5 fps, and after some time it climbs to maybe 9-11 fps

And why are you assuming cellSync is causing problems?
Nekoteki already said, that those "errors" are not errors.
I'm not sure why'd you even want to use the recompiler - it's basically worse for most cases than the interpreter 2. Simply use interpreter 2.

because the time i posted i got 21-30 fps, i didnt have those errors at all, so i just assumed that thats the case, since this is the same build.


Messages In This Thread
RE: PPU LLVM issue - by Ekaseo - 01-22-2016, 04:00 PM
RE: PPU LLVM issue - by tambre - 01-22-2016, 04:39 PM
RE: PPU LLVM issue - by Kristiqn5 - 01-22-2016, 07:39 PM
RE: PPU LLVM issue - by vlj - 01-23-2016, 09:38 AM
RE: PPU LLVM issue - by iplayemugames - 01-23-2016, 06:43 PM
RE: PPU LLVM issue - by tambre - 01-23-2016, 08:14 PM
RE: PPU LLVM issue - by Ekaseo - 01-23-2016, 10:57 PM
RE: PPU LLVM issue - by vlj - 01-23-2016, 11:28 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 10:39 AM
RE: PPU LLVM issue - by tambre - 01-24-2016, 11:09 AM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 11:52 AM
RE: PPU LLVM issue - by tambre - 01-24-2016, 12:08 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 12:22 PM
RE: PPU LLVM issue - by tambre - 01-24-2016, 12:30 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 12:35 PM

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