PPU LLVM issue
Started by Ekaseo




14 posts in this topic
vlj
Unregistered


 
01-23-2016, 11:28 PM -
#8
"PPU LLVM" is already a jit recompiler. As I said it could be improved by using cache mechanism and by sorting compilation unit by execution frequency. But it takes time to do.


Messages In This Thread
RE: PPU LLVM issue - by Ekaseo - 01-22-2016, 04:00 PM
RE: PPU LLVM issue - by tambre - 01-22-2016, 04:39 PM
RE: PPU LLVM issue - by Kristiqn5 - 01-22-2016, 07:39 PM
RE: PPU LLVM issue - by vlj - 01-23-2016, 09:38 AM
RE: PPU LLVM issue - by iplayemugames - 01-23-2016, 06:43 PM
RE: PPU LLVM issue - by tambre - 01-23-2016, 08:14 PM
RE: PPU LLVM issue - by Ekaseo - 01-23-2016, 10:57 PM
RE: PPU LLVM issue - by vlj - 01-23-2016, 11:28 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 10:39 AM
RE: PPU LLVM issue - by tambre - 01-24-2016, 11:09 AM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 11:52 AM
RE: PPU LLVM issue - by tambre - 01-24-2016, 12:08 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 12:22 PM
RE: PPU LLVM issue - by tambre - 01-24-2016, 12:30 PM
RE: PPU LLVM issue - by Ekaseo - 01-24-2016, 12:35 PM

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