01-18-2016, 01:26 AM -
(01-18-2016, 12:32 AM)vlj Wrote: I don't think it would change anything, according to my testing the render thread is able to pull ~20-30 fps ingame (frame time is around 30ms) but the rest of the emu can't keep up.
Likely llvm would help there, unfortunatly it doesn't support the same kind of hack as interpreter 2. If a TW instruction is executed it will still throw (but without a valid exception_ptr).
what do you mean? you can play it at 20-30 fps? how?
and yeah, llvm helped dragon ball z to play at full speed while it was like 10 fps without it