01-18-2016, 12:32 AM -
I don't think it would change anything, according to my testing the render thread is able to pull ~20-30 fps ingame (frame time is around 30ms) but the rest of the emu can't keep up.
Likely llvm would help there, unfortunatly it doesn't support the same kind of hack as interpreter 2. If a TW instruction is executed it will still throw (but without a valid exception_ptr).
Likely llvm would help there, unfortunatly it doesn't support the same kind of hack as interpreter 2. If a TW instruction is executed it will still throw (but without a valid exception_ptr).