Need For Speed Shift [NPEB90194]
Started by ps0ne




14 posts in this topic
ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
01-07-2016, 11:14 PM -
#3
Now with LLE Fiber, cellspujq and cellsre game shows first logo

Ogl renderer, eneable write color buffer

game loops? at
Code:
W {PPU Thread[0x3e0] (FMOD BGM status query thread)[0x012c796c]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0168d30)

I believe my cpu is to weak to go thru this.


Messages In This Thread
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 06-27-2015, 10:06 PM
RE: Need For Speed Shift [NPEB90194] - by Yahfz - 10-08-2019, 05:40 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 01-07-2016, 11:14 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 06-21-2016, 11:35 AM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 10-25-2016, 05:32 AM
RE: Need For Speed Shift [NPEB90194] - by Kilowog01 - 10-25-2016, 06:30 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 10-25-2016, 09:50 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 03-06-2017, 08:47 PM
RE: Need For Speed Shift [NPEB90194] - by notq - 03-06-2017, 09:28 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 03-06-2017, 09:58 PM
RE: Need For Speed Shift [NPEB90194] - by notq - 03-06-2017, 10:25 PM
RE: Need For Speed Shift [NPEB90194] - by Annie - 03-07-2017, 04:15 PM
RE: Need For Speed Shift [NPEB90194] - by notq - 03-07-2017, 05:38 PM
RE: Need For Speed Shift [NPEB90194] - by ps0ne - 01-28-2019, 10:32 PM

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