Gundam Extreme Vs. Full Boost
Started by God Gundam




7 posts in this topic
tambre
Unregistered


 
01-07-2016, 06:43 AM -
#4
(01-07-2016, 12:20 AM)God Gundam Wrote: Thanks for the reply and sorry for the trouble. Here is the log file.

http://www.megafileupload.com/ecXa/RPCS3.log


Sorry its a download. I had troubles uploading it as an attachment. I also tried every PPU and SPU Interpreter combination. Every time I launch the game I get a black screen. Like so.

http://i.imgur.com/H5F2gaJ.png?1

If you compress the log file into a .zip or .rar, it should usually be able to attached as an attachment. You can also paste it to gist, pastie or pastebin, if it's small enough. There are also other better upload sites, such as mega.nz.

Also looking at the log, here's a couple suggestions:
1. Run the game using DirectX 12.
2. Set the frame limiter to "Auto"
3. Check with a PARAM.SFO editor, if the game supports 720x480 resolution, which you're currently using.
4. Enable LLE for cellSre and cellSpursJq.

It seems to run fine, and if you enable LLE and use DirectX 12, you might be even able to get an intro or two.


Messages In This Thread
RE: Gundam Extreme Vs. Full Boost - by God Gundam - 01-05-2016, 08:39 PM
RE: Gundam Extreme Vs. Full Boost - by tambre - 01-06-2016, 08:01 AM
RE: Gundam Extreme Vs. Full Boost - by God Gundam - 01-07-2016, 12:20 AM
RE: Gundam Extreme Vs. Full Boost - by tambre - 01-07-2016, 06:43 AM
RE: Gundam Extreme Vs. Full Boost - by God Gundam - 01-07-2016, 11:59 PM
RE: Gundam Extreme Vs. Full Boost - by tambre - 01-08-2016, 07:19 AM
RE: Gundam Extreme Vs. Full Boost - by God Gundam - 01-08-2016, 08:16 AM
RE: Gundam Extreme Vs. Full Boost - by Apicha - 01-21-2016, 02:26 PM

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