Far Cry 4 [BLES02012]
Started by Ru4slan




11 posts in this topic
tambre
Unregistered


 
12-26-2015, 05:42 PM -
#9
(12-26-2015, 05:34 PM)Ru4slan Wrote:
(12-25-2015, 07:19 PM)tambre Wrote:
(12-25-2015, 06:53 PM)Ru4slan Wrote: Also loading screen with closing game.

OpenGL, LLVM, Interpreter 2.

Uses:
CellFIber_Library v1.1
CellSpursJq
CellSre


Log:

Could you try with the PPU interpreter 2? The LLVM recompiler is very inaccurate.
Then game close without game loading.

Could you post a log for PPU Interpreter 2? Also if something works on LLVM recompiler, and doesn't on PPU Interpreter 2, it's best to assume that the PPU Interpreter 2 is right and LLVM went horribly wrong somewhere.


Messages In This Thread
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-17-2014, 04:00 PM
RE: Far Cry 4 [BLES02012] - by Deminating - 05-14-2018, 09:48 PM
RE: Far Cry 4 [BLES02012] - by pnkie666 - 12-17-2014, 04:46 PM
RE: Far Cry 4 [BLES02012] - by leon112211 - 12-17-2014, 04:53 PM
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-17-2014, 06:29 PM
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-30-2014, 05:10 PM
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-25-2015, 06:53 PM
RE: Far Cry 4 [BLES02012] - by tambre - 12-25-2015, 07:19 PM
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-26-2015, 05:34 PM
RE: Far Cry 4 [BLES02012] - by tambre - 12-26-2015, 05:42 PM
RE: Far Cry 4 [BLES02012] - by Ru4slan - 12-26-2015, 06:45 PM
RE: Far Cry 4 [BLES02012] - by GrantKane - 05-16-2017, 03:04 AM

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