04-23-2015, 03:47 PM -
(04-23-2015, 02:40 PM)AMMAREN Wrote: the game doesn't run.... in revision 1683-gfd34d11
yes it is Bad News
See the log:-
E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c)
E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990)
E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()
As far as I know, this has been fixed with Nekotekina's changes, which have yet to been merged.