04-09-2015, 06:50 PM -
Well, good tries like gopalsr83, showed that devs can do good recompilers even these are unfinished. Games were quite fast on regular pc's, what speed we can expect when used even more advanced recopliers...
Lets seee; all about pcsx2 speed is about having good cpu (intel - boring...). Dolphin devs struggles about cpu speed - lately some girls's devs take care about cpu jit ideas; cpu jit is going to speed up dolphin, while improving gpu plugin makes more compatibility (less glitches) {Edit: Actually going higher in Opengl Versions and make use of it, makes also less glitches}. PPSSPP - the most advanced emulator today - devs stick to opengl2/dx9 and opengl es 2.0. Never heard of driver overhead limitations, nor implementing ogl es 3.0/opengl 4.x or anything above.
Let me understand correctly: PR deparpment shows that: more close-to-metal means better draws-per-second improvements than previous gpu API. RPCS3 and xenia step in new area. If more dps's really helps emulation of new consoles, then go for it!
Lets seee; all about pcsx2 speed is about having good cpu (intel - boring...). Dolphin devs struggles about cpu speed - lately some girls's devs take care about cpu jit ideas; cpu jit is going to speed up dolphin, while improving gpu plugin makes more compatibility (less glitches) {Edit: Actually going higher in Opengl Versions and make use of it, makes also less glitches}. PPSSPP - the most advanced emulator today - devs stick to opengl2/dx9 and opengl es 2.0. Never heard of driver overhead limitations, nor implementing ogl es 3.0/opengl 4.x or anything above.
Let me understand correctly: PR deparpment shows that: more close-to-metal means better draws-per-second improvements than previous gpu API. RPCS3 and xenia step in new area. If more dps's really helps emulation of new consoles, then go for it!