12-18-2014, 10:06 AM -
Does this not work for anyone else now?
Relevant log (after intro and sometimes at loading screen I believe):
The last, of course, being repeated ad infinitum, and before that a segfault.
EDIT: That's weird. Doesn't segfault with interpreter, but when you press start to start the game, it appears to stop all of the threads and what I can only imagine is loading another binary, and then just quits.
Relevant:
Relevant log (after intro and sometimes at loading screen I believe):
Code:
HLE: W {PPU[703] Thread (thread_pimple created thread)[0x003bb03c]} sys_fs warning: cellFsStat(path="/dev_hdd0/game/NPUB30041/USRDIR/Image/Assets/Spells/SWHI.lua", sb_addr=0xd00be9d0)
HLE: W {PPU[582] Thread (MultiStream PU Thread)[0x0022e5e8]} sys_spu warning: sys_spu_thread_write_spu_mb(id=577, value=0x4b4d80)
HLE: W {PPU[582] Thread (MultiStream PU Thread)[0x0022e624]} sys_spu warning: sys_spu_thread_write_spu_mb(id=577, value=0x4b4d80)
HLE: W {PPU[582] Thread (MultiStream PU Thread)[0x0022e5e8]} sys_spu warning: sys_spu_thread_write_spu_mb(id=577, value=0x4b4d80)
G: E {PPU[1] Thread (main_thread)[0x001cdd88]} Exception: Access violation: addr = 0x1 (is_alive=1, last_syscall=0x0 (Unknown func id: 0x00000000))
RSX: W {VBlank thread} VBlank thread aborted
RSX: W {RSXThread} RSX thread aborted
HLE: W {Audio Thread} cellAudio warning: Audio thread aborted
HLE: W {PPU[579] Thread (Multistream_printf_server)[0x0022e188]} sys_event warning: sys_event_queue_receive(equeue=578) aborted
HLE: W {PPU[659] Thread (_sys_mixerSurBusReq)[0x0023e1ec]} sys_cond warning: sys_cond_wait(id=654) aborted
HLE: W {PPU[651] Thread (_sys_MixerChStripMain)[0x002447e8]} sys_cond warning: sys_cond_wait(id=650) aborted
HLE: W {PPU[651] Thread (_sys_MixerChStripMain)[0x002447e8]} sys_mutex warning: sys_mutex_lock(id=649) aborted
HLE: W {PPU[651] Thread (_sys_MixerChStripMain)[0x002447e8]} sys_cond warning: sys_cond_wait(cond_id=650) failed (EPERM)
HLE: W {PPU[651] Thread (_sys_MixerChStripMain)[0x002447e8]} sys_mutex warning: sys_mutex_lock(id=649) aborted
HLE: W {PPU[651] Thread (_sys_MixerChStripMain)[0x002447e8]} sys_cond warning: sys_cond_wait(cond_id=650) failed (EPERM)
...
The last, of course, being repeated ad infinitum, and before that a segfault.
EDIT: That's weird. Doesn't segfault with interpreter, but when you press start to start the game, it appears to stop all of the threads and what I can only imagine is loading another binary, and then just quits.
Relevant:
Code:
RSX: W GLVertexProgram::Delete(): glDeleteShader(2) avoided
RSX: W GLShaderProgram::Delete(): glDeleteShader(1) avoided
MEM: ! Closing memory...
HLE: W No pause.bin found, Auto Pause will not work.
LDR: ! Loading 'c:/users/bak/desktop/rpcs3/bin/dev_hdd0/game/npub30041/USRDIR/BOOT.BIN'...
LDR: !
LDR: ! Mount info:
LDR: ! dev_bdvd/ps3_game/ -> c:/users/bak/desktop/rpcs3/bin/dev_hdd0/game/blus30727/
LDR: ! dev_usb000/ -> c:/users/bak/desktop/rpcs3/bin/dev_usb000/
LDR: ! dev_flash/ -> c:/users/bak/desktop/rpcs3/bin/dev_flash/
LDR: ! host_root/ ->
LDR: ! dev_hdd0/ -> c:/users/bak/desktop/rpcs3/bin/dev_hdd0/
LDR: ! dev_hdd1/ -> c:/users/bak/desktop/rpcs3/bin/dev_hdd1/
LDR: ! app_home/ -> c:/users/bak/desktop/rpcs3/bin/dev_hdd0/game/npub30041/usrdir/
LDR: ! dev_bdvd/ -> c:/users/bak/desktop/rpcs3/bin/dev_hdd0/game/npub30041/
LDR: ! dev_usb/ -> c:/users/bak/desktop/rpcs3/bin/dev_usb000/
LDR: ! -> c:/users/bak/desktop/rpcs3/bin/dev_hdd0/game/npub30041/usrdir/
LDR: !
LDR: ! Title: Puzzle Quest: Challenge of the Warlords - Revenge of the Plague Lord
LDR: ! Serial: NPUB30041
LDR: !
LDR: E loader::init() failed: Broken file
MEM: ! Initializing memory: base_addr = 0x7c7adc0000
MEM: ! Memory initialized.
... unimplemented function ...