12-04-2014, 11:40 PM -
So i heard that the RSX module is the least known/reverse enginered part of the PS3. Is it true? If yes, how do you plan to implement those unknown RSX instructions into the emu? My concern is that due to the unknown instructions, the emu wont be able to reach a level of emulation because the RSX emulation wont be able to handle those more demanding games. So do you think this will be a problem? or am I just wrong and you have all complete documentations.