10-30-2014, 01:10 PM -
Hi,
recently I got interest in emulation. I was lurking rpcs3 source code on github. There was a gl renderer.
https://github.com/DHrpcs3/rpcs3/blob/master/GL/glext.h
I look at them. It was full of macro with specific addresses and function prototypes. What are they actually? For example: look at this line.
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
Now it says, whenever I say "GL_UNSIGNED_SHORT_4_4_4_4", it is equal to an address of "0x8033". But what is in that address?
recently I got interest in emulation. I was lurking rpcs3 source code on github. There was a gl renderer.
https://github.com/DHrpcs3/rpcs3/blob/master/GL/glext.h
I look at them. It was full of macro with specific addresses and function prototypes. What are they actually? For example: look at this line.
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
Now it says, whenever I say "GL_UNSIGNED_SHORT_4_4_4_4", it is equal to an address of "0x8033". But what is in that address?