Feature request: cellFs* functions
Started by Ekaseo




9 posts in this topic
Bigpet
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09-09-2014, 10:48 PM -
#3
(09-09-2014, 10:35 PM)Gundark Wrote: I was under impression that if devs know how to implement some instruction and didn't do it yet, there must be a good reason for this. By the way AlexAltea, I thought that cellJpgDec was implemented. Slicer4ever tetris show cellJpgDecCreate and cellJpgDecDestroy as TODO. Any input on this? Sorry to hijack this thread.

Ok. Sorry about that. It's still unimplemented.

The create and destroy functions are stubbed out, we just decode pictures without instances of "decoder objects". I doubt any game actually depends on distinguishable decoder objects. Since we ignore decoder settings like "decode on PPU" or "decode on SPU" since these settings don't make sense for host systems.


Messages In This Thread
RE: Feature request: cellFs* functions - by Ekaseo - 09-09-2014, 09:16 PM
RE: Feature request: cellFs* functions - by Gundark - 09-09-2014, 10:35 PM
RE: Feature request: cellFs* functions - by Bigpet - 09-09-2014, 10:48 PM
RE: Feature request: cellFs* functions - by Ekaseo - 09-09-2014, 10:55 PM
RE: Feature request: cellFs* functions - by tr4nquility - 09-10-2014, 02:08 AM
RE: Feature request: cellFs* functions - by Ekaseo - 09-10-2014, 09:52 AM
RE: Feature request: cellFs* functions - by flashmozzg - 09-10-2014, 12:55 PM
RE: Feature request: cellFs* functions - by ps0ne - 09-20-2014, 10:51 PM

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