07-29-2014, 12:53 PM -
(07-29-2014, 11:53 AM)ssshadow Wrote: This is a lot more playable now. With the latest bunch of fixes all graphics are visible with only minor glitches, the screen no longer flickers black due to z-culling issues, and speed is quite good. With my Sandy Bridge quad core with hyperthreading at 2,2 ghz (I downclocked, need to repaste or it shuts down due to heat) i get about 3-5 fps, I think 10 fps would be reachable on a Haswell at 4+ ghz, which finally puts the frame rate in the right order of magnitude.
Most importantly with cellSyncQueue among other things now worked on, it no longer crashes after moving inside the first room.
Text is a bit funny though, it looks like there is a space between every letter, and text can continue outside the visible screen. I suppose you can work around it with a custom font.
However, moving along quite a few scenes it finally segfaults with no preceding logged errors.
Code:G: E {PPU[1] Thread (CPUThread)[0x00322d3c]} Exception: Access violation: addr = 0xcfffffa0
Logs and stuff are attached.
Just need PPU Jit and more optimizations.And then everything will be normal fps.