07-01-2014, 06:09 PM -
Well, this game literally works perfectly with the right settings: SPU interpreter, write depth and color buffer off, hook static functions off. With SPU recompiler it crashes randomly with:
The full gameplay works, including "combat", there is sound (sounds like crap at 4-8 fps, but whatever) and even saving and loading works perfectly!
The only issues seems to be missing background music and some very minor graphical glitches here and there that don't affect gameplay whatsoever. Even performance is pretty good, basically playable if you ignore sound. And I would be very surprised if it didn't reach 60 fps with the PPU recompiler.
It's funny that the second game to be considered fully playable after Arkedo 2 is another bejeweled clone, although this one is certainly much more glorified, being an RPG and all.
tl;dr, someone move this thread to playable.
Code:
SPU: E SPU[577] Thread (_Multistream SPU Thread)[0x00000000]SPURecompilerCore::DecodeMemory(): ls_addr = 0
The full gameplay works, including "combat", there is sound (sounds like crap at 4-8 fps, but whatever) and even saving and loading works perfectly!
The only issues seems to be missing background music and some very minor graphical glitches here and there that don't affect gameplay whatsoever. Even performance is pretty good, basically playable if you ignore sound. And I would be very surprised if it didn't reach 60 fps with the PPU recompiler.
It's funny that the second game to be considered fully playable after Arkedo 2 is another bejeweled clone, although this one is certainly much more glorified, being an RPG and all.
tl;dr, someone move this thread to playable.