06-17-2014, 11:07 PM -
(06-17-2014, 11:02 PM)AlexAltea Wrote:(06-17-2014, 10:26 PM)BlackDaemon Wrote: It seems goes a bit further, but still doesn't display anything to screen.
That's indeed interesting, maybe the game is actually working and the only step broken is displaying that buffer on the screen, because that's is not a static image: https://www.youtube.com/watch?v=BMul6UQLPuk (check the beginning of this video).
I got in game! I guess this is half playable now Write color and depth buffer turned on:
Edit:
Some jumping can be seen below. I focused the image to make it easier to see, since graphics are so broken. There are also some sound effects.
[Image: CUT05do.png]
Among the many errors in the log, these are continuously repeated:
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Address(0x101)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Control0(0x8000)
[E : RSXThread]: TODO: cellGcmSetVertexTexture_Filter(0x0)