05-30-2014, 07:52 PM -
If you try to actually play the game and advance the story you will fairly quickly reach a point where it will always hang due to:
Unrelated to that, performance is fantastic. I get around 6 fps in inside areas, which would easily be 60 on a recompiler.
Quote:[E : PPU[1] Thread (CPUThread)[0x015d704c]]: TODO: cellSyncQueuePush
[E : PPU[1] Thread (CPUThread)[0x015d7034]]: TODO: cellSyncQueueSize
[E : PPU[1] Thread (CPUThread)[0x015d7040]]: TODO: cellSyncQueuePop
[E : PPU[1] Thread (CPUThread)[0x015d704c]]: TODO: cellSyncQueuePush
[E : PPU[1] Thread (CPUThread)[0x015d7034]]: TODO: cellSyncQueueSize
[E : PPU[1] Thread (CPUThread)[0x015d7040]]: TODO: cellSyncQueuePop
[E : PPU[1] Thread (CPUThread)[0x003060f8]]: Read32 from null block: [00000000]
[E : PPU[1] Thread (CPUThread)[0x00306104]]: Read32 from null block: [00000004]
[E : PPU[1] Thread (CPUThread)[0x00306108]]: PPU[1] Thread (CPUThread) branch error: bad address 0x0 #pc: 0x306108
Unrelated to that, performance is fantastic. I get around 6 fps in inside areas, which would easily be 60 on a recompiler.