05-17-2014, 08:47 AM -
(05-17-2014, 08:16 AM)gamenoob Wrote: Well, probably you don't understand me properly. Let me be clear.
Some title use some sort of system link to access other ps3. All game data/logic/interaction happens mostly between ps3s. This kind of system should be easy to emulate, as all game follow similar way.
Now the other way. There are some server(psn) applications which run and provide data/logic to client ps3s. Now these server application should vary with games. Say fifa10 ps3 version's psn application is different from call of duty's. So to work on each game, we have to reverse each game's online feature. Let me give you another example. In case ubisoft's DRM system, player must be online to play. Lets say I play prince of persia. When prince is near to a door, a command goes to server. Server application reacts and sends some logic back to a game(for which client ps3 is waiting). When game receives it, it works accordingly. If the logic is ok then door will open or it will not. So to work on this problem, we have to analyze this game and reverse it. I am talking about this problem. I hope you got it.
No, you just emulate the network layer and it does its thing, connecting to the real servers. Like a real PS3 does.