05-16-2014, 05:42 PM -
Yes, I mean the whole game not just the code. Did not mean to start arguments but I just meant that the whole code can be fetched and decoded prior to execution and the decoded instructions can be transferred into labels of commands.
When labels of commands are read by emu, appropriate functions can be called to immediately change RPCS3's state without having to decode as you play.
That is what I meant not bytecode, just with another parseable code that would not require instruction decoding of PowerPC code.
When labels of commands are read by emu, appropriate functions can be called to immediately change RPCS3's state without having to decode as you play.
That is what I meant not bytecode, just with another parseable code that would not require instruction decoding of PowerPC code.