Some (possibly) New Ideas for RPCS3
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mushroom
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05-15-2014, 09:43 PM -
#20
(05-15-2014, 09:24 PM)[Unknown] Wrote: I'm sorry, but it's pretty clear you did not understand my post. I discussed binaries, dynamic loading, and also the decoding stage.

-[Unknown]

Well, stepping by what you wrote it's obvious that what you're saying is wrong:
Quote:Certainly no game binary is 10GB.
http://www.examiner.com/article/file-siz...d-xbox-360

Perhaps we have a different idea of "game binary" here. Game "binary" is everything that makes up the game on the medium, not the max capacity of the medium itself. You also have a skewed description by thinking that RAM size must be 1:1 with the size of a binary itself, which couldn't make any sense.

Final Fantasy 7 for PSX takes up over 700 MB for disc 1's total binary image, including all code and data of the entire game; PSX has 2 MB of RAM total. Based on your assumption that a binary can't be larger than the size of RAM, how could the Playstation run the game then?


Messages In This Thread
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 04-24-2014, 10:58 PM
RE: Some (possibly) New Ideas for RPCS3 - by logan - 04-25-2014, 12:14 AM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 04-25-2014, 01:10 AM
RE: Some (possibly) New Ideas for RPCS3 - by Triple1Truth - 05-11-2014, 10:10 PM
RE: Some (possibly) New Ideas for RPCS3 - by hlide - 05-11-2014, 10:41 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 05-13-2014, 08:11 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-14-2014, 07:10 AM
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 05-14-2014, 05:15 PM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 07:49 PM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 09:43 PM
RE: Some (possibly) New Ideas for RPCS3 - by flashmozzg - 05-15-2014, 10:01 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-16-2014, 12:09 AM
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 05-16-2014, 05:42 PM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-16-2014, 07:14 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-16-2014, 11:30 PM
RE: Some (possibly) New Ideas for RPCS3 - by androidlover - 05-17-2014, 07:05 PM
RE: Some (possibly) New Ideas for RPCS3 - by flashmozzg - 05-17-2014, 07:21 PM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-17-2014, 07:33 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-18-2014, 12:01 AM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-18-2014, 10:51 AM
RE: Some (possibly) New Ideas for RPCS3 - by androidlover - 05-19-2014, 06:16 PM
RE: Some (possibly) New Ideas for RPCS3 - by Threule - 06-07-2014, 01:19 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 06-07-2014, 11:31 AM
RE: Some (possibly) New Ideas for RPCS3 - by eye2eye - 09-17-2014, 10:30 PM
RE: Some (possibly) New Ideas for RPCS3 - by s8box - 10-16-2014, 07:43 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 10-16-2014, 08:33 PM

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