05-15-2014, 09:43 PM -
(05-15-2014, 09:24 PM)[Unknown] Wrote: I'm sorry, but it's pretty clear you did not understand my post. I discussed binaries, dynamic loading, and also the decoding stage.
-[Unknown]
Well, stepping by what you wrote it's obvious that what you're saying is wrong:
Quote:Certainly no game binary is 10GB.http://www.examiner.com/article/file-siz...d-xbox-360
Perhaps we have a different idea of "game binary" here. Game "binary" is everything that makes up the game on the medium, not the max capacity of the medium itself. You also have a skewed description by thinking that RAM size must be 1:1 with the size of a binary itself, which couldn't make any sense.
Final Fantasy 7 for PSX takes up over 700 MB for disc 1's total binary image, including all code and data of the entire game; PSX has 2 MB of RAM total. Based on your assumption that a binary can't be larger than the size of RAM, how could the Playstation run the game then?