Some (possibly) New Ideas for RPCS3
Started by Guest




39 posts in this topic
hlide
Unregistered


 
05-11-2014, 10:41 PM -
#14
PS2 has several dedicated cores, so I guess PCSX2 is exploiting the cores of a PC to make the emulator running faster. There is a small difference, though. CPU frequencies between PS2 and PS3 have a huge gap and PS3 can be considered as real 7/8 cores (it is not clear whether the 7th SPU can be used by a game) whereas AMD FX and i7 (4-core) only offers real 4 physical cores (8 logical processors which not fully runnable in parallel).


Messages In This Thread
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Guest - Less than 1 minute ago
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 04-24-2014, 10:58 PM
RE: Some (possibly) New Ideas for RPCS3 - by logan - 04-25-2014, 12:14 AM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 04-25-2014, 01:10 AM
RE: Some (possibly) New Ideas for RPCS3 - by Triple1Truth - 05-11-2014, 10:10 PM
RE: Some (possibly) New Ideas for RPCS3 - by hlide - 05-11-2014, 10:41 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 05-13-2014, 08:11 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-14-2014, 07:10 AM
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 05-14-2014, 05:15 PM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 07:49 PM
RE: Some (possibly) New Ideas for RPCS3 - by mushroom - 05-15-2014, 09:43 PM
RE: Some (possibly) New Ideas for RPCS3 - by flashmozzg - 05-15-2014, 10:01 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-16-2014, 12:09 AM
RE: Some (possibly) New Ideas for RPCS3 - by Ontakeio - 05-16-2014, 05:42 PM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-16-2014, 07:14 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-16-2014, 11:30 PM
RE: Some (possibly) New Ideas for RPCS3 - by androidlover - 05-17-2014, 07:05 PM
RE: Some (possibly) New Ideas for RPCS3 - by flashmozzg - 05-17-2014, 07:21 PM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-17-2014, 07:33 PM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 05-18-2014, 12:01 AM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-18-2014, 10:51 AM
RE: Some (possibly) New Ideas for RPCS3 - by androidlover - 05-19-2014, 06:16 PM
RE: Some (possibly) New Ideas for RPCS3 - by Threule - 06-07-2014, 01:19 AM
RE: Some (possibly) New Ideas for RPCS3 - by derpf - 06-07-2014, 11:31 AM
RE: Some (possibly) New Ideas for RPCS3 - by eye2eye - 09-17-2014, 10:30 PM
RE: Some (possibly) New Ideas for RPCS3 - by s8box - 10-16-2014, 07:43 PM
RE: Some (possibly) New Ideas for RPCS3 - by Bigpet - 10-16-2014, 08:33 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)