04-24-2014, 01:56 PM -
(04-23-2014, 06:05 PM)flashmozzg Wrote:(04-21-2014, 05:07 PM)notq Wrote:Try latest build.(04-21-2014, 03:59 PM)ssshadow Wrote: This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
4770K 3,9Ghz (4C8T) - ingame - 60% load - 0,7 fps
2600K 3,5Ghz (4C8T) - ingame - 67% load - 0,6 fps
2 X E5645 2,53Ghz (12C24T) - ingame - 8% load - 0,24 fps
2 X E5540 2.53Ghz (8C16T) - ingame - 17% load - 0,1 fps
Results on rpcs3 Git (2014/04/20) from emucr.com
I guess it's because only small part in code can be optimize for paralleling computate.
http://www.emunewz.net/forum/showthread.php?tid=161382
With a last build
2 X E5645 2,53Ghz (12C24T) - ingame - 8% same load - but 1,20 fps
For 4770K it's ~1,7 fps but i've seen it before on Nekotekina branch builds.