04-23-2014, 06:38 PM -
Hah, well, do well guys! I'd use rpcs3 whether it has a crappy interpreter, dynarec, virtualizer, etc.
Btw, I am not a fan of FF13 anyways ... I'd be content when rpcs3 can get in-game with something like Rockband or Little Big Planet. Much sooner than FF13, almost guaranteed.
A question though: Why don't you guys cache the interpreter? I mean, wouldn't that speed it up for now until the recompilers are finished later on for everything else? From using a few emulators of other tenors, I can say that a cached interpreter runs quite better compared to a pure interpreter (one that just interprets, but doesn't cache any instructions/etc.). SuperN64 emulator for Android has three options for the execution core:
1.Pure interpreter.
2.Cached interpreter.
3.Dynamic recompiler.
Pure gets 8 FPS with Super Mario 64 on a the Galaxy S5,
Cached gets 13-26 FPS,
and Dynamic gets a baseline 60 or so perfectly.
Basically, cached is a bit faster, so wouldn't that be an option (last I knew, RPCS3 doesn't have a cached one)?
Btw, I am not a fan of FF13 anyways ... I'd be content when rpcs3 can get in-game with something like Rockband or Little Big Planet. Much sooner than FF13, almost guaranteed.
A question though: Why don't you guys cache the interpreter? I mean, wouldn't that speed it up for now until the recompilers are finished later on for everything else? From using a few emulators of other tenors, I can say that a cached interpreter runs quite better compared to a pure interpreter (one that just interprets, but doesn't cache any instructions/etc.). SuperN64 emulator for Android has three options for the execution core:
1.Pure interpreter.
2.Cached interpreter.
3.Dynamic recompiler.
Pure gets 8 FPS with Super Mario 64 on a the Galaxy S5,
Cached gets 13-26 FPS,
and Dynamic gets a baseline 60 or so perfectly.
Basically, cached is a bit faster, so wouldn't that be an option (last I knew, RPCS3 doesn't have a cached one)?