04-18-2014, 11:27 PM -
New Nekotekina commit, new progress:
[Image: ktU43M1.png]
The frame rate is only goes from about 0,4 -> 0,5 with the SPU recompiler at this point though. The PPU interpreter is probably a massive bottleneck.
Here is an interesting bug I haven't seen before. For one frame the incorrect texture (or part of a texture maybe) is applied to the stairs in this screenshot. Should be stone steps, but is actually part of a message board in the same level...
[Image: uUbjyeu.png]
Eventually crashes with [E : RSXThread]: glDrawArrays: opengl error 0x0505
[Image: ktU43M1.png]
The frame rate is only goes from about 0,4 -> 0,5 with the SPU recompiler at this point though. The PPU interpreter is probably a massive bottleneck.
Here is an interesting bug I haven't seen before. For one frame the incorrect texture (or part of a texture maybe) is applied to the stairs in this screenshot. Should be stone steps, but is actually part of a message board in the same level...
[Image: uUbjyeu.png]
Eventually crashes with [E : RSXThread]: glDrawArrays: opengl error 0x0505