Mantle and DirectX 12
Started by hassanrazza




12 posts in this topic
Ashe
Unregistered


 
04-11-2014, 06:38 AM -
#10
And again, OpenGL's MDI/(sparse) texture arrays/bindless resources do more than enough for an emulator, while remaining cross platform


Messages In This Thread
RE: Mantle and DirectX 12 - by hassanrazza - 04-10-2014, 07:56 PM
RE: Mantle and DirectX 12 - by LittleGrejmer - 04-10-2014, 08:05 PM
RE: Mantle and DirectX 12 - by bellysaga - 04-10-2014, 08:28 PM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 12:03 AM
RE: Mantle and DirectX 12 - by bellysaga - 04-11-2014, 03:48 AM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 03:54 AM
RE: Mantle and DirectX 12 - by hassanrazza - 04-11-2014, 04:04 AM
RE: Mantle and DirectX 12 - by derpf - 04-11-2014, 04:33 AM
RE: Mantle and DirectX 12 - by Bigpet - 04-11-2014, 05:43 AM
RE: Mantle and DirectX 12 - by Ashe - 04-11-2014, 06:38 AM
RE: Mantle and DirectX 12 - by hlide - 04-11-2014, 08:57 AM
RE: Mantle and DirectX 12 - by Hykem - 04-11-2014, 06:57 PM
RE: Mantle and DirectX 12 - by mr.devolver - 04-16-2014, 01:21 PM

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