03-05-2014, 08:23 PM -
(03-05-2014, 07:46 PM)ssshadow Wrote: The 32-bit version is not officially supported or anything, all development is really done with 64-bit in mind, that the 32-bit version compiles is just a bonus. There are several game that run way worse in 32-bit, notably Disgaea 3 which also just crashes.
Aha I didn't know that. That certainly explains the different behavior. I didn't compile x64 version before, because I remember it having issues on Win8.
Also I don't think I understand what makes the game "loadable". In JPCSP forums when it was new it meant the emulator shows FPS counter and doesn't crash.
Oh and before I forget is the PPU Recompiler branch unused just like the wip one? Last update was in february so I assume it was merged at some point.
Adeed log on pastebin from the latest x64 version. Too big to attach hehe.
GSFrame is blank the whole time with no FPS counter. It remains open even when the game closes.
http://pastebin.com/2H22Qc95