Short Waves 0.0.1: new PS3 emulator from InoriRus
Started by zzq920817




26 posts in this topic
InoriRus
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01-10-2014, 11:50 AM -
#17
Successful dynamic recompilation requires one simple thing: optimization. PowerPC 64 and x86 are completely different architectures. There is no way to efficiently map registers and instructions on-the-fly to make produced code faster than interpreter. You need to write good optimizer. And this is the task comparable with developing a real compiler. With static approach you can use some real compiler: for example, gcc, as it's done in short waves.
And by the way, all those samples works such high speed without recompiling - it is just a single interpreter. A manual on how to use recompilation will be available later.


Messages In This Thread
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by zzq920817 - 01-05-2014, 03:59 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by zzq920817 - 01-05-2014, 04:04 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by zzq920817 - 01-05-2014, 04:13 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by foo0z0ool - 01-05-2014, 10:12 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by InoriRus - 01-10-2014, 11:50 AM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by InoriRus - 01-10-2014, 07:56 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by LittleGrejmer - 01-20-2014, 09:12 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by LittleGrejmer - 01-28-2014, 09:24 PM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by SonofUgly - 02-11-2014, 04:30 AM
RE: Short Waves 0.0.1: new PS3 emulator from InoriRus - by aniruddh - 02-11-2014, 07:48 AM

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