01-05-2014, 10:12 PM -
(01-05-2014, 04:26 PM)AlexAltea Wrote: In *my opinion* (some people may agree, and others don't), a closed source project by one single developer can't do anything when it comes to do HLE (that's too much work for a single person). Regarding the emulator: Using a static recompiler (even if its faster than RPCS3's interpreter), isn't a wise idea if the game self-modifies its code. Then, DH pointed out that direct conversion from RSX binary code to DX binary code in shaders (instead of decompiling) will be problematic.
It seems these two features are already fixed in Short Waves, and they won't be really a problem if the project was open source. The only thing that gives me hope about this, is that the source code may be just *temporary* closed. In fact RPCS3 has features that Short Waves lacks, and Short Waves has features that RPCS3 lacks. Collaboration between the two projects would be awesome for both of them (in case InoriRus wants to continue). If he wants to go alone in his emulator, all I can do is to wish him good luck.
EDIT: This is more or less what Ekaseo said. I want to remark that the individual flaws (the recompiler, shaders, etc.) are NOT a problem at all. I respect his decision if he wants to go alone and make SW closed-source. It just pisses me off, the time DH and InoriRus could have saved if they had worked together.
I think if people on Ps3 emulator works together to get better results and faster project is completed