Sonic the Hedgehog 4 - Episode II [NPEB00717]
Started by MarioSonic2987




1 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-20-2017, 02:26 PM -
#1
In rpcs3-v0.0.4-2017-12-19-f24491de_win64, reaches ingame with perfect graphics and speed.


Core

PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules
Load liblv2.sprx only

Graphics

 - Vulkan
 - 1280x720
 - Auto (Frame limit)
 - VSync

Audio

- XAudio2

WARNING: When shaders are compiling for the first time, the game continues although the image is frozen and you would die.


Attached Files Thumbnail(s)
           

.gz   Log STH4EP2 20-12-17 VK.gz (Size: 83.62 KB / Downloads: 18)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
Nicknine
Member


0
50 posts 7 threads Joined: Dec 2017
03-24-2018, 01:36 PM -
#2
rpcs3-v0.0.5-6574-50446f7f_win64

Intel Core i5-4690K @ 3.5 GHz
8 GB RAM (DDR3-1866)
GeForce GTX 1060 (6 GB)

Like Episode I, seems to have timing issues(?) in windowed mode as it runs too fast at times, works fine in fullscreen. No other issues noticed. Runs at 60 FPS.


Attached Files Thumbnail(s)
           

.gz   RPCS3.log.gz (Size: 227 KB / Downloads: 5)


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