Super Stardust HD [NPJA00012]
Started by Etokapa




2 posts in this topic
Etokapa
Unregistered


 
06-10-2017, 04:26 AM -
#1
Game: Super Stardust HD | Star Strike HD [NPJA00012]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Intro (Saw part of Title Screen)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Super Stardust HD [NPUA80068], Super Stardust HD [NPEA00014]

Tested on 10 combinations of the Renderer, PPU, and SPU configurations. A little slow to boot, but it loads. Always stops at at the same place with the same error.

OPENGL
OGL+Int(p)+Int(p): 20FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Int(f): 5-45FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(p)+Rec(ASMJIT): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080

OGL+Int(f)+Int(p): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Int(f): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Int(f)+Rec(ASMJIT): 4-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080

OGL+Rec(LLVM)+Int(p): 47-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Int(f): 48-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080
OGL+Rec(LLVM)+Rec(ASMJIT): 43-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080

VULKAN
V+Int(f)+Int(p): 3-60FPS on loading screen, 60FPS on text screens. Freezes on title screen with F {MFC Thread} MEM: Access violation reading location 0xf48080

Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-31-2017, 02:40 PM -
#2
Tested other ID https://forums.rpcs3.net/thread-173944-p...#pid294032 with RPCS3 v0.0.4-6288-1ea5e740 Alpha and it's still intro. same issue as above.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
05-17-2019, 03:06 PM -
#3
Euro version playable.


Forum Jump:


Users browsing this thread: 1 Guest(s)