GrantKaneNeed for Speed: Rivals [BLES01894]
Started by GrantKane

3 posts in this topic
RPCS3 Tester

2,671 posts 1,777 threads Joined: Aug 2017
06-10-2017, 02:36 AM -
RPCS3 v0.0.2-6-8e64e9d Alpha
White screen only.
RPCS3 Tester

2,671 posts 1,777 threads Joined: Aug 2017
11-20-2017, 10:13 PM -
RPCS3 v0.0.4-6107-380f90b0 Alpha | HEAD
Black screen only.

Attached Files
.7z   RPCS3.7z (Size: 78.44 KB / Downloads: 10)

1,977 posts 79 threads Joined: Aug 2017
12-21-2017, 11:55 PM -
In preparation for upcoming changes to the compatibility database, this thread is being moved to Intro. Due to other threads for the same media (Disc or PSN) already being in that category.

If you find a specific game ID that performs differently than others for the same game+edition of the same format (PSN or Disc) even when tested with the same build and settings then please discuss it in the relevant thread(s) and PM a moderator so we can look into it.

Tested with: rpcs3-v0.0.3-2017-08-10-de5fcce1_win64

We realize this game has regressed however a regression tracker will be implemented later to track regressions and I have noted this game down for future reference.
This post was last modified: 12-21-2017, 11:56 PM by Asinine.

14 posts 6 threads Joined: Jul 2019
06-08-2020, 05:29 AM -
RPCS3 v0.0.10-10477-b75af69c Alpha

After a ton of tries, I managed to get ingame with the Disc Version.

Had to use OpenGL instead of Vulkan, as using Vulkan results in Device_Lost Errors when entering the Garage. Very unstable either way, and <1fps ingame with OpenGL.

This post was last modified: 06-08-2020, 05:30 AM by fapawlow.

Attached Files
.gz   RPCS3.log.gz (Size: 728.15 KB / Downloads: 4)

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