Everyday Together [NPJA00001]
Started by Etokapa

1 posts in this topic

06-10-2017, 01:36 AM -
Game: Everyday Together | Mainichi Issho (????????) [NPJA00001]
RPCS3 Version: v0.0.2-5269-9c6b134 Alpha | 08 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Loadable (Started Game)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)

Tested on 1 combination of the Renderer, PPU, and SPU configurations. Changing to any of the Network settings doesn't fool the game because RPCS3 doesn't have network support and the game's server was shutdown years ago. Spams E {PPU[0x1000003] Thread (console) [0x000a9088]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (8)/(12).

OGL+Int(p)+Int(p): Loadable. Black screen at 60FPS. Brings up error window that says that it can not connect to PSN.

RPCS3 Tester

388 posts 105 threads Joined: Mar 2018
04-08-2018, 02:55 PM -
RPCS3 v0.0.5-6647-64992f758 Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX

Not really much to say here.
Just wanted to add using both precise interpreters in OpenGL with the internet setting set to "IP Obtained" gets you the farthest into it. (See screenshot)

Error 80710101 is the PS3's DNS error code. Nothing can be done. Even if RPCS3 had online PSN capabilities, the servers are down.

It feels weird just leaving it in loadable when it's not the Emu's fault.

Log added for completeness.
This post was last modified: 04-08-2018, 05:06 PM by Deminating.

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