Red Dead Redemption GOTY Edition [BLES01294]
Started by Grima04




28 posts in this topic
Grima04
Unregistered


 
08-10-2017, 12:15 AM -
#11
I tested RDR on my Intel NUC (i3 7100U @ 2,4 GHz; Intel HD 620; 2x 4GB DDR4 2133 MHz in Dual Channel configuration) to see what would happen. The game booted up and even went ingame but the skybox is broken, probably due to missing Intel HD Vulkan support on RPCS3. It should be noted though that with a closer look at the transition between sky and landscape it can be seen that the sky is a bit loaded, so the issue could be fixed. I also noticed that the textures loaded in the menu seem to be pasted on the sky later ingame as seen on the screenshots I made some days earlier. OpenGL was a total graphical mess, you will see it in the attachments. Anyways, here are some screens of it. I made a bunch of them so you can see what is going on with RDR on a NUC on Vulkan and OpenGL.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
08-10-2017, 07:41 AM -
#12
"missing Intel HD Vulkan support on RPCS3"

It's the other way around. Intel graphics drivers are completely broken. Nothing RPCS3 can do about that.
Grima04
Unregistered


 
08-10-2017, 02:18 PM -
#13
(08-10-2017, 07:41 AM)ssshadow Wrote: "missing Intel HD Vulkan support on RPCS3"

It's the other way around. Intel graphics drivers are completely broken. Nothing RPCS3 can do about that.

Thanks for the info. I thought that only OpenGL Intel HD drivers were sh*t but it seems that the Vulkan ones are also bad. It was interesting to see though what would happen. I was surprised that it ran at all. Btw, are the Linux Intel HD drivers better?
ssshadow
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08-10-2017, 10:42 PM -
#14
(08-10-2017, 02:18 PM)Grima04 Wrote:
(08-10-2017, 07:41 AM)ssshadow Wrote: "missing Intel HD Vulkan support on RPCS3"

It's the other way around. Intel graphics drivers are completely broken. Nothing RPCS3 can do about that.

Thanks for the info. I thought that only OpenGL Intel HD drivers were sh*t but it seems that the Vulkan ones are also bad. It was interesting to see though what would happen. I was surprised that it ran at all. Btw, are the Linux Intel HD drivers better?
They are indeed better. Some visual bugs were observed sometimes but no outright crashes like on Windows in many games. That is OpenGL on Linux with Haswell. Vulkan wasn't working (hardware support problem, may be possible to work around, maybe not).
Blast Processing
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1
110 posts 21 threads Joined: Aug 2017
08-23-2017, 10:43 PM -
#15
Just a quick video update of how this game is looking ingame

monuxl007
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11 posts 0 threads Joined: Sep 2017
09-14-2017, 09:26 AM -
#16
https://www.youtube.com/watch?v=WCxd9RBTyX4
Rpcs3fan
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15 posts 3 threads Joined: Aug 2017
10-10-2017, 04:40 AM -
#17
I can't load this game anymore. Until today, I could just go into the main menu.


.7z   RPCS3.7z (Size: 176.72 KB / Downloads: 2)
Rpcs3fan
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15 posts 3 threads Joined: Aug 2017
10-13-2017, 06:49 PM -
#18
Tested: NPEB00833, NPUB30638, BLES01294. Can't go through the first cutscene.


.7z   RPCS3.7z (Size: 1.91 MB / Downloads: 11)
Kilowog01
Member


0
12 posts 1 threads Joined: Dec 2017
04-14-2018, 07:23 PM -
#19
rpcs3-v0.0.5-6650-78bb9a72_win64

Regression to loadable/nothing(Black screen for a millisecond)


Attached Files
.gz   RPCS3.log.gz (Size: 128.49 KB / Downloads: 3)
FlatDudeInVR
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1 posts 0 threads Joined: May 2018
05-21-2018, 08:49 AM -
#20
Hello,

Build: rpcs3-v0.0.5-6817-72574b11_win64

CPU:           Intel Core i7-7700K
Memory:        16 GB
Graphics:      NVIDIA GeForce GTX 1080 Ti
OS:            Microsoft Windows 10 Professional (x64) Build 17134.48 (v1803 SCU)

Renderer : Vulkan (1280x720)

State: loads and plays, getting between 5-30 FPS. Main introduction went pretty smoothly with slight audio corruptions.

Issues: random locks/crashes in cutscenes and gameplay.
This post was last modified: 05-22-2018, 02:44 PM by FlatDudeInVR.


Attached Files
.7z   RPCS3_log.7z (Size: 760.83 KB / Downloads: 11)


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