Ninja Gaiden Sigma [BLES00072]
Started by GrantKane

9 posts in this topic
RPCS3 Tester

2,670 posts 1,777 threads Joined: Aug 2017
05-04-2017, 09:19 PM -
RPCS3 v0.0.2-3-2845617 Alpha
White screen only.

08-01-2017, 01:24 PM -
RPCS3 v0.0.3-8-7f4f3a0 Alpha

PPU : Fast
SPU : Fast
Load automatic and manual selection
Render : Vulan

Total absence of sound

I think now this game can be placed in the Ingame section
Quote:RPCS3 v0.0.3-8-7f4f3a0 Alpha
Intel® Core™ i5-6600 CPU @ 3.30GHz | 4 Threads | 15.94 GiB RAM | AVX | TSX
S LDR: Boot from gamelist per doubleclick: done
U {PPU[0x1000000] Thread (main_thread) [0x00d6dd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libgcm_sys.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
S {PPU[0x1000000] Thread (main_thread) [0x00cf8ef0]} sys_prx: Loaded module: /dev_flash/sys/external/libresc.sprx
E {PPU[0x1000002] Thread () [0x00cf6e80]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLES00072”, errDialog=0x0, funcStat=*0xd25978, container=1)
U {PPU[0x1000000] Thread (main_thread) [0x00dcbd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x5
U {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00cf8f58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (0)
U {PPU[0x1000000] Thread (main_thread) [0x00cf6e90]} cellGame TODO: cellDiscGameRegisterDiscChangeCallback
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} sys_event: sys_event_port_create(): unknown port type (3)
E {PPU[0x1000000] Thread (main_thread) [0x00d68c0c]} 'sys_event_port_create' failed with 0x80010002 : CELL_EINVAL
E {PPU[0x100000e] Thread (MTC : 0) [0x00cf6eb8]} cellSysutil: Ce jeu sauvegarde les données automatiquement
à certains points. Ne pas éteindre le système PS3™
quand l'indicateur d'accès disque dur clignote.
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} sys_fs: sys_fs_stat(“/dev_hdd0/game/BLES00072/USRDIR/movie/ninja_vi_hd.sfd”) failed: not found
E {PPU[0x100000e] Thread (MTC : 0) [0x00dfaee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT
E {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x84 x52992
Core i5 6600
Ram 16Go DDR4 2133
Nvidia GTX 960 Strix OC 2Go GDDR5
Windows 10 x64 RS2

08-01-2017, 01:41 PM -
Did you try LLVM + ASMJIT?
It should work better.
And you will get better results with 22ea13ab

08-01-2017, 01:57 PM -
Thank you I will test

29 posts 6 threads Joined: Feb 2018
03-01-2018, 01:23 PM -
Why is not it updated? now this game already has sound and is stable, although it still has graphic problems.

4,073 posts 104 threads Joined: Aug 2017
03-01-2018, 03:21 PM -
Updated what? If the game has graphical issues then it must remain at Ingame, thread is correct.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
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23 posts 1 threads Joined: Aug 2017
03-25-2018, 07:03 PM -
Playable as of:

RPCS3 v0.0.5-6592-a36acf49d Alpha
This post was last modified: 03-26-2018, 11:33 AM by digitaldude.
PC Specs:
I7 3770 OCed to 4.23GHz
GTX 1070
Win 10 Pro

29 posts 6 threads Joined: Feb 2018
Thumbs Up  03-26-2018, 02:28 PM -
(03-01-2018, 03:21 PM)Ani Wrote: ¿Actualizado qué? Si el juego tiene problemas gráficos, entonces debe permanecer en Ingame, el hilo es correcto.

Disculpe. A lo que me refería era que en el emulador no se mostraba como (en el juego o jugable) sino como (no se encontraron resultados) ahora si se muestra.

eso es algo que todavía le sucede a muchos juegos, saludos y continuar con su excelente trabajo.

1 posts 0 threads Joined: Jul 2018
07-08-2018, 08:11 PM -
The game is fully playable until the very end of the credits all without a single crash or any bug/glitch.

With an i7 7700 @ 4.0 and Gtx 1070ti got smooth 60fps around 99% of the time with very little dips to 50-52 that lasted few seconds (internal resolution 720p converted to 4k using the GPU menu on rpcs3.

Proof of a save at the last chapter:

(since the image apear broken here is a direct link)

4 posts 0 threads Joined: Nov 2017
05-27-2019, 05:21 PM -
The game get stuck randomly (with the audio still playing), usually between the opening and the main menu. Around 10 days ago it worked pretty fine, but with the recent update something went wrong.
LLVM with any SPU size.
I have an i7 6700HQ and Nvidia GTX 960m.

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